The Game Editors is a family operation. The editorial team is me, Jess Haskins, as principal, with my mother, Sandra Degnan, as associate editor.
My partner, Francisco González of Grundislav Games, contributes an extensive skillset, including V.O. production, game design, development, and Spanish language skills.
Of course, there's also Bella and Benny. They are cats.
Founder, principal editor
Jess Haskins is a game editor and narrative designer living in Brooklyn. She received an MFA in Design & Technology from Parsons School of Design and her BA from Bard College.
She teaches game design at the NYU Game Center and has taught at Parsons and Playcrafting NYC. After working at various NYC indie studios on games including Hiveswap and Guns of Icarus Online, Jess founded The Game Editors to offer consulting and creative services. Recent roles include editor on science-themed clicker Cell to Singularity and eco-friendly farm sim Coral Island, and co-writer of detective adventure Lamplight City and Western adventure Rosewater.
Jess served as chair of the IGDA NYC chapter from 2015–2020, and she is an active community organizer and advocate. Since 2014, she has hosted the monthly NYC Indie Games Social for local devs. She is also an organizer and joint council member with the NYU Adjuncts union, ACT-UAW Local 7902. Her work centers on worldbuilding with intention, forging inclusive communities, and exploring interactive storytelling.
Sandra is a skilled freelance editor and proofreader, and she has been working with The Game Editors since 2016.
A veteran of the US Navy, she received her BA in English from SUNY Albany and an AA in Liberal Arts and Sciences from Adirondack Community College, where she served as a writing tutor. Trained in legal and medical editing, Sandra currently specializes in games and fiction. She also edits romance and other genre fiction for digital story platform Galatea.
Sandra excels at proofreading, fact-checking, exterminating jargon, and noticing when things just don’t make sense. She is obsessed with Firewatch and has unreasonably high scores in Katamari Damacy.
Francisco González has been making adventure games using Adventure Game Studio since 2001. After releasing the final case in the eight-part Ben Jordan series in 2012, he decided to take the plunge and begin making games professionally. His first game, A Golden Wake, was published in 2014 by Wadjet Eye Games. He made his second game, Shardlight, while working in-house at Wadjet Eye as a full-time developer. In 2018, he released Lamplight City, published by Application Systems Heidelberg.
Francisco grew up playing classic adventure games from studios such as Sierra, LucasArts, and Revolution. Among his favorites are Gabriel Knight: Sins of the Fathers, The Curse of Monkey Island, Quest for Glory IV, Day of the Tentacle, and Conquests of the Longbow.